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Uniform standards for VR projects with Varwin XRMS Uniform standards for VR projects with Varwin XRMS - Varwin

How to manage VR projects
developed in Unity and Varwin XRMS

Uniform standards for VR projects with Varwin XRMS: create, edit, scale!

Home / Uniform standards for VR projects with Varwin XRMS
Unity
Unity is a development framework that allows users to create games and projects. Most popular platforms use this development framework. In fact, more than 60% of all VR, 3D, and mobile applications (as well as games) are created using Unity. And to create VR projects on the Unity framework, developers are required to have knowledge of the C# programming language.
This means that editing a VR project developed on the Unity framework requires a qualified C# programmer to make changes in the script. And, if the tasks of the VR project are flexible and involve systematic variations,
a programmer will be required on a regular basis. This is why we offer Varwin XRMS platform to manage and edit VR projects.

Varwin XRMS

Varwin XRMS is a platform based on the Unity engine. But with the XRMS platform, users without any programming skills are able to easily manage and make changes to VR projects.

This means that Varwin XRMS users have the power to create, edit, and control their 3D and VR content. No developers or programmers are required. In addition to simplicity and independence, the XRMS platform also offers compatibility.
Try Varwin XRMS for free!
Check out the platform's functionality or create your first VR application.
Windows 10 or higher, x64

Compatibility with VR headsets

Wired VR headset:
any with SteamVR support
Stand Alone VR:
Pico Neo 2, 3, 3 Pro
Oculus Quest
Oculus Quest 2
Oculus Go
Vive Focus 3
HTC Vive Focus +, Vive Focus
Desktop Usage
  • Intel Core i3 or AMD Ryzen 3
  • GeForce GTX 1030 or ​similar GPU
  • 8 Gb RAM
  • 10+ Gb hard drive free space
VR usage
  • Intel Core i5 or AMD Ryzen 5
  • GeForce GTX 1060 6 Gb ​or similar GPU
  • 16 Gb RAM
  • 10+ Gb hard drive free space
  • USB 3.0, HDMI 1.4, 2.0 or DisplayPort 1.3
  • Wired VR headset: any with SteamVR support
Mobile Usage
  • OS: Android v10+
  • CPU: Qualcomm Snapdragon 660 or similar
  • GPU: Adreno 512 or similar
  • RAM: 4Gb+
Wireless VR usage
  • Wireless headset: Oculus Quest, Vive Focus, Vive Focus Plus, Pico 2G
VR projects can be launched and edited with all popular VR headsets, as well as accessed via a display mode if no headsets are present

Varwin XRMS for business is like PowerPoint for marketing:
it is easy to begin, understand and manage

Developers
Create objects and locations
Specialists
Create VR projects
Users
Use and make changes
to VR projects

Varwin XRMS

VR project development
Unity integration
VR project managing
VR content marketplace
Visual logic editor
Cross-platform use
User role managing
Multiplayer

Advantages of Varwin XRMS for business

a simple alternative to developing VR applications on the Unity platform
reduced development time and costs
free access to ready-made locations, objects, and scenarios
editing and scaling of VR projects
without programming skills
uniform standard for VR projects
launchable on VR, PC, and smartphones, and easily integrated with other software

VR development in Unity only vs Development with Varwin XRMS

Unity only
With Varwin XRMS
Launching on different devices
only with programmer assistance
immediately possible "out-of-box"*
How much training is required to start
4 months or more
72 classroom hours
Reduce development time and cost
at re-order
cut development time by more than half
Who can edit the project
only a programmer
any user
Cost of project changes
qualified C# programmer's cost
any user, free of charge
How fast can changes be made
1 hour or more, only by a qualified programmer
immediately, by any user
Access to API to develop content
Support while using the platform
yes, under the Varwin XRMS license
* Varwin XRMS cross-platform is configured from the very beginning: it allows VR projects to run on most popular platforms and VR devices

Explore some of Varwin XRMS-based VR applications

Frequently asked questions

What is the main difference between developing a VR project using only the Unity platform versus using
Unity + Varwin XRMS?

Developing a VR project using only the Unity platform does not allow for immediate editing; a qualified programmer will be required to make changes. Development on Unity with Varwin XRMS allows for editing, modifying, and updating the project without requiring any coding knowledge. It is both simple and efficient, saving time and lowering costs. Any trained employee can make modifications to the finished project!

Why is the development of a VR project using Unity + Varwin XRMS quicker than when using only Unity?

When developing a VR project using only Unity, it is necessary to take into account the time needed to customize the project for specific platforms and VR headsets. For example, if you ordered the development of a VR project on Unity for the HTC Vive VR helmet, the project will run only on this specific device. Varwin XRMS is a cross-platform application that allows a VR project to run on both a PC and most VR headsets. That is why development time is more than cut in half!

Do you model unique 3D objects? What is the process? What format do they have?

Yes, we model custom-made 3D objects. To do this, 3D objects are created in special programs such as Blender, Autodesk, or Maya. These programs create models that have no capabilities. These models are then imported into Unity and the coding is performed. Once the models are coded, they are transformed into three-dimensional objects with physical features and functions. Then they are exported to Varwin XRMS using Varwin SDK. The final objects are produced in .vwo format and are then used in the Varwin XRMS platform. Varwin objects are unique as they can be reused in other projects created on Varwin XRMS. This feature helps to considerably reduce the time and cost of developing a VR project.

What is Varwin SDK and why is it needed for development?

Varwin SDK is a free application for exporting objects and scenes from Unity to Varwin XRMS. Any model can be exported from Unity to our platform using this tool. Varwin SDK is what makes it possible to reuse previously created Varwin XRMS objects for other projects.

Download Varwin SDK

What files will we get after the development of the VR project?

You will get a .vwp file to be opened on the Varwin XRMS platform. Just drag and drop the file to the platform from anywhere on your computer and run the project on your PC or VR device!

Does this mean that I can edit a stock VR project with Varwin XRMS without any assistance?

Yes, that’s right. Managing a VR project is as easy as creating a PowerPoint presentation: make your own changes using the visual puzzle block editor. And you can view your results immediately!

Developer feedback

How do you start managing a VR project
with Varwin XRMS?

In order to manage a stock project, programming skills are not required: it is enough
to complete the basic project management training on Varwin XRMS. There is a visual block designer similar to PowerPoint on the platform. This makes it easy to make changes to the project in just a few seconds.

Who can manage a ready-to-use VR project?

  • Project management specialists can be marketing consultants, HR staff,
    safety personnel etc.
  • IT specialists
  • Any employee who completes the basic training (only 72 classroom hours)

Varwin XRMS VR project manager feedback

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