VR Expert Opinion: Dmitry Kubay

Black Fox Studio CEO, Creative Director

As we continue our series of interviews with VR experts, we are excited to introduce you to Dmitry Kubay, the CEO of Black Fox Studio, which specializes in 3D visualization and animation. Dmitry began working on web design in 2001, which later led him to graphic design, UI/UX design, game design, and finally, designing realistic scenes for VR.

We asked Dmitry the same 5 questions about VR as we did in our previous interview with Alex Tartakovsky, but he gave us a completely different perspective due to his background in design.

Here is what he shared:

1. What was your first encounter with VR like?

I once received a package in the mail from Yandex: they sent me some plastic glasses that you had to put on and then use your phone to watch something in VR. It was a variation of the cardboard VR glasses from Google. Well, I opened some VR app on my phone while wearing those glasses, moved my head around a bit, and took them off right after. To be honest, I was not impressed and did not want to experiment with them again.

A couple of years later, I tried wearing the HTC Vive headset. Of course, this was a completely different experience. I was impressed. Around the same time, the new VR headset for PlayStation was released, and I immediately bought it to start experimenting more with VR.

2. Will VR/AR eventually replace 2D screen content consumption or will they coexist?

It is quite difficult to say for now. To be honest, I don’t think VR itself can replace 2D screens in the near future. However, if we talk about AR in general, it definitely could become the main channel for content consumption.

AR does not mean moving further away from reality since AR imagery complements the physical space. For example, in AR, a projection of a sports game or a movie could appear on an empty wall. Many of us learned about holograms from science fiction, and while they are still quite complex to be recreated in physical space, they can easily be built in AR.

3. Is there anything that will never be possible to convey in VR?

If we want to talk about the pinnacle of VR development, it would be a simulation that is impossible to distinguish from reality. Imagine a complete dive into a new reality that is similar to a dream and progresses according to its own scenario. As we know, in our dreams we can experience all sorts of feelings. I don’t know if VR will ever be able to accomplish this.

4. If you were preparing a survival kit for a VR developer containing essential hardware and software tools they simply couldn’t do without, what would it include?

The main survival tool of a VR developer is their brain. It is the brain that has all the skills for designing, modeling, drawing, analyzing data, etc. Without these skills, all the apps and gadgets are useless.

Once you have skills and experience, then we can talk about technology. A VR developer needs a powerful computer with a large screen. My own preference is the iMac 5K 27’’. Additionally, they need a VR headset, such as those made by HTC, Oculus, Valve, etc. It is best to choose a headset according to the goals of the project you are working on since they all have different strengths and weaknesses.

The main survival tool of a VR developer is their brain. It is the brain that has all the skills for designing, modeling, drawing, analyzing data, etc. Without these skills, all the apps and gadgets are useless.

As for software, I would recommend a good 3D editor. It does not have to be expensive — a free cross-platform Blender would work. Besides that, a graphics package for texturing would be useful, such as Mudbox, Substance, 3D-Coat, or ZBrush.

5. If you had the power and budget to do absolutely anything for the VR industry, what would you do?

I would make a cloud simulation of life where you could upload your consciousness after death. This idea comes from one of the episodes of the Black Mirror series.


Thank you Dmitry for sharing your ideas! We wish you the best with your future projects!

Please make sure to subscribe to our Medium channel as well as our other social media accounts. Feel free to let us know in the comments if you would like to participate in this series or if you have a VR expert in mind that you would love for us to interview. Stay inspired with Varwin!

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